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Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Why blockbusters are not the wave of the future

Why blockbusters are not the wave of the future | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House DownThe Lone RangerPacific RimTurboR.I.P.D.—unceremoniously tanked. In fact, the news was actually worse. 

Click to read more.

The Digital Rocking Chair's curator insight, September 23, 2014 7:02 PM


Frank Rose:  "Summer is now officially over, and for Hollywood the results were not good. No, the industry didn't suffer a repeat of the string of debacles that hit last year, when one mega-budget picture after an­other—White House Down, The Lone Ranger, Pacific Rim, Turbo, R.I.P.D.—unceremoniously tanked. In fact, the news was actually worse."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How Stargate inspired a cult following

How Stargate inspired a cult following | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

There’s more than one reason why Stargate succeeded in keeping and growing a loyal following. Actor David Hewlett who portrayed Dr. Rodney McKay in the TV series believes one of them is timing.

Click to read full story.

The Digital Rocking Chair's curator insight, September 1, 2014 4:13 AM


"The science fiction classic is 20 years old. Lisa Granshaw reports on the franchise's growth and fanbase, and the buzz--and mixed feelings--surrounding its forthcoming big-screen reboot."

Camila Lorena Longo's curator insight, September 1, 2014 1:26 PM

There’s more than one reason why Stargate succeeded in keeping and growing a loyal following. Actor David Hewlett who portrayed Dr. Rodney McKay in the TV series believes one of them is timing. The Internet was growing around the time ofSG-1, giving fans a way to share their passion and spread the word.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How the Future of Star Wars Could Change Long-Form Interconnected Storytelling

How the Future of Star Wars Could Change Long-Form Interconnected Storytelling | Machinimania | Scoop.it




Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Disney and Lucasfilm are working to create a new Star Wars trilogy, a few stand-alone films, a new animated television series following the origins of the Rebellion, plus books, games and even theme park attractions. And from what we’ve heard, the plan is for all of them to interconnect and cross over among one another in ways we’ve never seen in the history of storytelling.

The Digital Rocking Chair's curator insight, August 23, 2014 12:48 AM


Peter Sciretta:  "Star Wars Long-Form Interconnected Storytelling could change everything. Lucasfilm are creating a completely connected world, from movies, tv, books, and games."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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On Finding New Screenplay Structures for Independent Films

On Finding New Screenplay Structures for Independent Films | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Very informative. Storytelling in the "Big Picture" so to say. 

Click.

The Digital Rocking Chair's curator insight, July 26, 2014 3:07 AM


Jennine Lanouette:  "It often seems to me that the independent film community is not entirely comfortable talking about screenwriting" ...

Teresa Levy's curator insight, October 20, 2014 4:55 AM

it may seem new but it reminds me of Fargo which I think fine, because Fargo is great

Teresa Levy's curator insight, May 28, 2017 5:12 AM
Fargo is a model
Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Cinema and second screen applications: focus on the film App and the Disney Second Screen experience

Cinema and second screen applications: focus on the film App and the Disney Second Screen experience | Machinimania | Scoop.it




Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Offering parallel narrations, scene enrichment and new leisure experiences, the film App and Disney Second Screen are revolutionising the cinema experience.

Click to see more.

The Digital Rocking Chair's curator insight, July 23, 2014 12:53 AM


Selena Coquil:  "Offering parallel narrations, scene enrichment and new leisure experiences, the film App and Disney Second Screen are revolutionising the cinema experience."

herr dennehy's curator insight, July 23, 2014 8:50 AM

I really like the transmedia storytelling idea, but simultaneous transmedia? i'm not so sure...what happens to the unfiltered narration experience? i'm more for the before and after. unless films are actually written with transmedia in mind. simply transmedia-ing existing films won't work. at least not for the core story.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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8 Creative Storytelling Methods

8 Creative Storytelling Methods | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Today, storytellers find imaginative ways to share their ideas with interactive and visual elements. On modern mediums like Twitter, Vine, YouTube and other mobile applications, storytellers are crafting tales in ways that would have been unfathomable a decade ago.

The Digital Rocking Chair's curator insight, July 2, 2014 2:01 AM


Eli Epstein:  "Is paperback passé? Today storytellers are deconstructing books and getting innovative -- both online and offline."

Miriam Fischer's curator insight, July 3, 2014 1:35 AM

Modernes Storytelling: Ideen

tiardavis's curator insight, July 4, 2014 12:04 PM

They definitely are unique and non-traditional. Some I liked, some not so much. All intriguing.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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How Tablets Are Powering The Future Of Storytelling

How Tablets Are Powering The Future Of Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Good stories are like springboards that set off the reader’s imagination into a realm of co-creation, where the the story evokes personal tales from the reader. These intertwine and lead to richer, memorable story experiences. 

Click to read more.

The Digital Rocking Chair's curator insight, June 27, 2014 1:52 AM


PSFK Labs:  "From spoken word to moving pictures new technologies have become the springboard for producers and audiences to create and share their personal tales."

Jeni Mawter's curator insight, June 29, 2014 11:41 PM

Tablets are in the hands of every child and young adult across much of the planet. Children's and young adult storytellers take not.

Ricard Garcia's curator insight, June 30, 2014 1:58 AM

Because one way or another... they are. Sooo, let's see how.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The Future is Now: 5 Things pushing the art and form of storytelling

The Future is Now: 5 Things pushing the art and form of storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Ruthie Doyle:  "As I wrap up my tenure with Sundance Institute’s New Frontier Story Lab, I’ve been reflecting on some ways innovation is advancing the art of storytelling into the future (the future is now, after all)."

The Digital Rocking Chair's curator insight, May 28, 2014 12:49 AM


Ruthie Doyle:  "As I wrap up my tenure with Sundance Institute’s New Frontier Story Lab, I’ve been reflecting on some ways innovation is advancing the art of storytelling into the future (the future is now, after all)."

Sadim M.R.'s curator insight, May 28, 2014 7:09 AM

"new technologies are exciting tools building on the rich foundation of storytelling and experimentation."

David Collet's curator insight, May 28, 2014 10:17 PM

This is a bit different. But, culturally it is necessary to pursue as many avenues for artistic development that includes the need to live.

 

The Internet provides a low cost entry for all forms of artistic endeavours at an affordable entry. The problem is getting noticed.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Attention Filmmakers, Here's Why You Need a Storyworld for Your Film

Attention Filmmakers, Here's Why You Need a Storyworld for Your Film | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Here is some pure "Gold" tips for anyone. Storytellers, Filmmakers, Teachers, Writers, Businessmen and entrepreneurs.


This article is written for Filmmakers but it do have some essential truth  that works anywhere with a little translation.


Click and check it out.

The Digital Rocking Chair's curator insight, May 16, 2014 1:23 AM


Karim Ahmad:  "Consider: your film exists in a storyworld. The time, the place, the characters; you’ve created all of it already. A community of stories, ready to be told. "

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Want to Write Great Science Fiction? Read Classic Literature

Want to Write Great Science Fiction? Read Classic Literature | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Worldbuilding is a major challenge for science fiction creators — building a plausible world from scratch involves thinking about lots of variables.But sometimes, to imagine the future, the best way is to look to the past.


Classic literature can help you build a world more believably alien than anything you've yet imagined.


You will find great tips here and be sure not to skip the comments.

Click the headline.

The Digital Rocking Chair's curator insight, May 15, 2014 5:51 AM


Esther Inglis-Arkell:  "Worldbuilding is a major challenge for science fiction creators -- building a plausible world from scratch involves thinking about lots of variables. But sometimes, to imagine the future, the best way is to look to the past. Classic literature can help you build a world more believably alien than anything you've yet imagined."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Watch A Murderer Use Snapchat To Commit The Perfect Crime In This 6-Minute Film

Watch A Murderer Use Snapchat To Commit The Perfect Crime In This 6-Minute Film | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

It's normal to be anxious about the digital permanence of your activity on social media, but according to this film, we might have a lot more to fear from Snapchat messages that disappear forever.

In James Corbett's six-minute Murder On Snapchat, the app that deletes your messages seconds after they're sent is used to commit the perfect crime. It's creepy and dark, and feels like it could totally happen.

Click to watch


The Digital Rocking Chair's curator insight, May 12, 2014 4:14 AM


Evie Nagy:  "In Murder On Snapchat, the message-deleting app, along with other social media, becomes the platform of your worst nightmares."

CECI Jean-François's curator insight, May 12, 2014 9:13 AM

Il est clair que l'intégration des nouveaux outils de communication dans les films n'a pas fini de nous surprendre...Bonne visualisation !!

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Tribeca Film Festival: Filmmaker and Futurist Jason Silva On How Humans Are Hardwired for Story and Cinema

Tribeca Film Festival: Filmmaker and Futurist Jason Silva On How Humans Are Hardwired for Story and Cinema | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:
As part of Tribeca Film Festival's "Future of Film" series, tomorrow, April 22, filmmaker and futurist Jason Silva (dubbed the "Timothy Leary of the Viral Video Age" by The Atlantic) will muse about how humans are hardwired for story and cinema. 
The Digital Rocking Chair's curator insight, April 22, 2014 1:02 AM


Paula Bernstein:  "As part of Tribeca Film Festival's "Future of Film" series, on April 22nd filmmaker and futurist Jason Silva will be muse about how humans are hardwired for story and cinema" ...

Roger Ellman's curator insight, April 22, 2014 3:40 PM

Jason Silva's bubbling, boiling contagious and enthusiastic deliberations are themselves, charged with energy and inspiring stories.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Who Gets To Be A Superhero? Race And Identity In Comics

Who Gets To Be A Superhero? Race And Identity In Comics | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Interesting reading.

The Digital Rocking Chair's curator insight, March 23, 2014 5:16 AM


Gene Demby:  "Artist Orion Martin recently posted several images reimagining X-Men characters as people of color. This touched off a conversation about race in comic book worlds, and how these comic book depictions relate to real life."

Jeni Mawter's curator insight, March 23, 2014 11:39 PM

Comic's characters finally catching up with reading demographics! 

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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10 Things That Every Brand New Creator of Science Fiction Should Know

10 Things That Every Brand New Creator of Science Fiction Should Know | Machinimania | Scoop.it

Via siobhan-o-flynn, The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Being a science fiction creator is the most amazing adventure — you get to invent whole new worlds, brand new futures, and fantastic technologies, and you get to tell the most incredible stories about them. But it's also a tough and heartbreaking career path, whether you're in books, comics, movies or television. Here are 10 things that every brand new science fiction creator ought to know at the start.

Click.

The Digital Rocking Chair's curator insight, March 10, 2014 12:28 AM


Charlie Jane Anders:  "Being a science fiction creator is the most amazing adventure -- you get to invent whole new worlds, brand new futures, and fantastic technologies, and you get to tell the most incredible stories about them. But it's also a tough and heartbreaking career path, whether you're in books, comics, movies or television. Here are 10 things that every brand new science fiction creator ought to know at the start."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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A Solitary World: A Breathtaking Homage to H.G. Wells from a New Genre of Cinematic Poetry

A Solitary World: A Breathtaking Homage to H.G. Wells from a New Genre of Cinematic Poetry | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

A Solitary World — a breathtaking homage to H.G. Wells, with text adapted from five of his most celebrated works: The Time Machine (1895), The Island of Dr. Moreau (1896), The First Men in the Moon (1901), In The Days of the Comet (1906), The World Set Free (1914). Read by Terry Burns and featuring an appropriately haunting score from the young British composer Lennert Busch, the film belongs to — pioneers, perhaps — an emerging creative genre: the cinematic poem.

Peg Gillard's curator insight, March 4, 2014 9:12 AM

Beautifully powerful and haunting. A possible project arena for students, a way to share powerful images from literature, science, studies of social sciences, life.

David Collet's curator insight, March 4, 2014 9:28 PM

This is an unusual one. But I really enjoy reading the works of H.G. Wells and upon viewing this, I felt it kept to the quality of that author.

 

Enjoy.

Roger Ellman's curator insight, March 5, 2014 6:27 AM

OK. So is this Progress?  Are Humans Moving Forward?

Well - art, creativity and idea-innovation are all part of that. So in the loose and all-embracing way we love, the sanswer is yes!

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Writer's roundtable: the state of storytelling and what's next for videogame narrative

Writer's roundtable: the state of storytelling and what's next for videogame narrative | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come.

The Digital Rocking Chair's curator insight, March 1, 2014 3:09 AM


Neil Long:  "Read on for in-depth discussion of what the industry gets wrong about game narrative, storytelling’s growing significance and a look at the prevailing trends to come."

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON

Text During a Movie! Here's the First Trailer for 'APP,' a Film That Wants You to Keep Your Phone ON | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Usually moviegoers are instructed to turn off their smartphones while watching a film, but with "App," the new Dutch thriller directed by Bobby Boermans, viewers are encouraged to keep their phones on in order to experience the second-screen content.


As the first film made with the intentional inclusion of content on a second, mobile screen, "App" relies on an app, IRIS, which is equipped with sonic technology that triggers additional content during the movie.


Though it's not required for viewing the movie, using the second screen adds layers to the big-screen narrative.


The audience will be advised to leave their devices on their laps while watching the film. When there is additional content available on the second screen, their devices will vibrate. 


Click to watch teaser/trailer and read more.

The Digital Rocking Chair's curator insight, February 19, 2014 12:18 AM


Paula Bernstein:  "Usually moviegoers are instructed to turn off their smartphones while watching a film, but with "App," the new Dutch thriller directed by Bobby Boermans, viewers are encouraged to keep their phones on in order to experience the second-screen content."

ELorenzut's curator insight, February 27, 2014 8:59 PM

Esto ya lo ví, pero me parece que se impone.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer

Are Interactive Films Transforming Modern Storytelling? Sundance's New Frontier Has the Answer | Machinimania | Scoop.it

 

Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"


Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

A festival still steeped in the established art of cinema, the question inevitably arises: Will any of these experiments in storytelling transcend the category of “first word art” and become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?


Click to watch videos and read more.

The Digital Rocking Chair's curator insight, January 30, 2014 12:41 PM


Sean Flynn:  "Will any of these experiments in storytelling become the dominant forms of tomorrow? Or are they merely timely novelties whose relevance is tied up with the technologies that enable them?"

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The Future of Video Game Storytelling

The Future of Video Game Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

There is an old but still pertinent argument that storytelling in video games is the last great bastion for the medium to conquer. That game developers working in the 'mainstream space' have traditionally struggled to utilise video games as a storytelling medium, struggled to harmonise play and Hollywood-like narratives, and struggled to inject real meaning into their games without rendering the player a frustrated passive participant. 


Click to red full article.

The Digital Rocking Chair's curator insight, January 13, 2014 12:45 AM


Lucy O'Brien:  "The writers behind The Last of Us, Gone Home, Tomb Raider and The Stanley Parable give us their thoughts on where storytelling in video games is headed next."

malek's curator insight, January 13, 2014 9:05 AM

The blurring line between movies and games

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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The 10 best web series of 2013

The 10 best web series of 2013 | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

If television is the brash younger sibling of cinema, then online web series are its screaming newborn grandchildren. As it's a medium still very much in its infancy, a whole host of questions remain unanswered. How long should an episode be? How do you keep fickle viewers coming back for more? Will they ever make any money? Until those answers are found, online filmmakers will continue to explore the possibilities of the nascent form, occasionally with wonderful results. Here are the best examples from 2013.

Click to see more.

The Digital Rocking Chair's curator insight, December 28, 2013 12:43 AM


James Rawson:  "From surreal sci-fi invasion comedy The Power Inside to hard-hitting death row documentary One for Ten, it has been an eclectic but wonderful year for web TV series" ...

Web-On!'s curator insight, January 4, 2014 3:13 PM

Las series han dejado de ser parte exclusiva de la televisión. En plena revolución transmedia, conoce cuales han sido las mejores web series en inglés de 2013. [Artículo en inglés]

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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Games Are a Whole New Form of Storytelling

Games Are a Whole New Form of Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Great article.

 

The player is now not a witness, he is not being guided through a story. He is now a part of it. It's not a case of watching a character. The player is the character, the character is an extension of the player in the same way a car is. The character therefore inherits all the personality traits of the player. This can create situations that detriment a linear story, - click and read more.

Maxine Horn's curator insight, November 29, 2013 8:06 AM

Learning by doing or through play has always been a successful method - today it's the same but in digital format and far more engaging - will it have better results than non digital story telling / teaching methods?

Mariale Peñalosa Arguijo's curator insight, November 29, 2013 10:01 AM

add your insight...

 10
Katie Chase's curator insight, December 5, 2013 5:28 AM

Storytelling for games seems difficult because the original author has to come up with so many alternative endings. Whoever is playing the game hears and sees a story that is uniquely theirs. This type of interaction really does set gaming apart from other types of media, such as television and film. I believe this is what attracts people to games. –Aellise Czupryna

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Infecting An Audience: Why Great Stories Spread

Infecting An Audience: Why Great Stories Spread | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

Jonathan Gottschall is the author The Storytelling Animal: How Stories Make Us Human, published by Houghton Mifflin Harcourt. His work has been featured in the New York Times Magazine, Scientific American, and the Chronicle of Higher Education, among others.

The Digital Rocking Chair's curator insight, October 22, 2013 1:25 AM


Jonathan Gottschall:  'In his 1897 book What is Art? the great Russian novelist Leo Tolstoy defined art as “an infection.” Good art, Tolstoy wrote, infects the audience with the storyteller’s emotion and ideas.'

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I, Frankenstein Creator (and Actor) Kevin Grevioux Talks Comics, Film and Storytelling

I, Frankenstein Creator (and Actor) Kevin Grevioux Talks Comics, Film and Storytelling | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

The graphic novel has undergone some permutations since 2009 and will be released ahead of the movie (which comes out in January) but not by much, so many readers will go into the movie cold, knowing not much more than who’s in it and the basic sense for plot that the trailers give.

Click to read all about it.

The Digital Rocking Chair's curator insight, October 14, 2013 12:50 AM


Russ Burlingame:  "There are few comic book movies that fans will go into with less information than I, Frankenstein; the film was written by Kevin Grevioux and Scot Beattie and adapted to a graphic novel from Grevioux’s first-draft screenplay."

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The Future Of Storytelling Is About To Get Wild

The Future Of Storytelling Is About To Get Wild | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

In other words, while the fundamentals of good storytelling remain the same, technology is changing how stories can be told. But what does that mean exactly? Click for more.

The Digital Rocking Chair's curator insight, October 12, 2013 1:42 AM


Kim Gaskins:  "Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers."

Günter Schumacher's curator insight, October 12, 2013 3:38 PM

Many of us go about our lives constantly surrounded by screens, immersed in various "stories": movies, TV shows, books, plot-driven video games, news articles, advertising, and more. Whether we realize it or not, we're creating new behaviors, routines, mindsets, and expectations around what we watch, read or play—which in turn presents new challenges and opportunities for creators and marketers.

Rescooped by Henrik Safegaard - Cloneartist from Transmedia: Storytelling for the Digital Age
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'Social Fiction' Brings Characters to Life via Facebook and Twitter

'Social Fiction' Brings Characters to Life via Facebook and Twitter | Machinimania | Scoop.it

Via The Digital Rocking Chair
Henrik Safegaard - Cloneartist's insight:

This social fiction story gives anyone a chance to interact with the plot and characters in real time.

"When someone interacts and comments, the characters will comment back," Lowtwait toldMashable, adding that he and Smith — a California-based Facebook employee — are currently writing the characters' posts.

Kim Berthiaume's curator insight, August 28, 2013 2:13 PM

Building the story of a character through Social Network : an intriguing challenge and one to become very popular! How well is it received amongst followers and readers? 

Deborah Banker's curator insight, August 28, 2013 5:30 PM

Not quite sure what to think about this one.

Curated by Henrik Safegaard - Cloneartist
Please visit http://www.youtube.com/user/safegaard
to see my work :)