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The Digital Rocking Chair's curator insight,
September 28, 2015 8:36 PM
Michael Wesolowski: "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."
Fausto Cantu's curator insight,
September 29, 2015 5:29 AM
Diseño de experiencias para la nueva generación de juegos VR
Jan-Olof Steen's curator insight,
January 18, 2016 12:45 PM
Michael Wesolowski: "It’s no longer just about unique and memorable game characters and exciting incentives, but holistic and immersive user experiences."
The Digital Rocking Chair's curator insight,
September 21, 2015 12:30 AM
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."
Fausto Cantu's curator insight,
September 22, 2015 7:44 PM
Porque los Video Juegos se han convertido en el Medio Narrativo Perfecto
Nathan Schultz's curator insight,
November 25, 2015 7:55 PM
The recent video game, Until Dawn, offers players the ability to choose the course of the game's narrative by giving the gamer the power to decide each character's actions. In one scene, two teenagers are tied to a chair, with sharp spinning blades descending on their heads, and the choice of whether one-or both-of the teenagers dies is left entirely to the viewer.
This idea is fascination because it explores the notion that gamers should serve as the "director" deciding the fate of the characters on screen, which ties back in with the concept that modern audiences want stories to be subject to their will.
Robin Burks: "Throughout the history of video games, some developers have used games as a way to tell a story. Now even AAA titles such as 'Until Dawn' embrace games as storytelling devices."
The Digital Rocking Chair's curator insight,
April 30, 2014 6:52 AM
Thomas Grip: "The approach is primarily meant to suggest a workflow that focuses on the story and makes sure the narrative and gameplay are connected. The end goal is to create games that provide a better interactive narrative."
The Digital Rocking Chair's curator insight,
January 18, 2014 9:51 PM
Karen Snyder: "Transmedia Story Stream, the Zynga of ebooks, is a revolutionary platform which blends Facebook video game mechanics with ebooks to allow authors to build, distribute and engage fans in multi-media story worlds" ...
The Digital Rocking Chair's curator insight,
September 16, 2013 12:53 AM
Emily Gera: "Video game narratives will continue to evolve based off of technology that mimics the style of film directors, according to Quantic Dream studio head David Cage during his BAFTA Games keynote in London."
The Digital Rocking Chair's curator insight,
September 4, 2013 12:40 AM
Christy Dena: "There are some books that carry you along a journey until your tears make it impossible to read. Films and television shows, too. Games evoke emotion in a similar way to non-interactive works, with some exceptions – the greatest difference being emotion facilitated through action" ...
The Digital Rocking Chair's curator insight,
August 31, 2013 12:20 AM
Brent Lang: "If Ubisoft's latest campaign works out, Sam Fisher's mission will no longer be confined to game consoles. But before the game maker could deploy the black-ops protagonist of its hit "Splinter Cell" videogames into other media platforms like novels, television and film, it needed the help of Starlight Runner Entertainment."
The Digital Rocking Chair's curator insight,
August 17, 2013 1:56 AM
Robbie Blair: "A nerdy confessional where I go back through some tabletop RPG experiences that taught me valuable storytelling truths" ...
The Digital Rocking Chair's curator insight,
July 26, 2013 3:43 AM
This is a great mini case-study for anyone interested in transmedia .... Steve Peterson: "Adhesive Games has been building the free-to-play giant robot game Hawken for over two years now, and Meteor Entertainment is the publisher. The game has had strong transmedia connections from the beginning, with a graphic novel recently released, digital shorts in the works with Machinima and a feature film in production."
Justin Nalepa's curator insight,
July 26, 2013 1:40 PM
As a big fan of the mech genre, I can't wait to see and play this game for myself!
Louise Robinson-Lay's curator insight,
June 14, 2013 6:22 PM
The way that we connect to static story as opposed to interactive story is an interesting topic. The masters of the genres discuss it here.
ChantalHarvey's comment,
June 17, 2013 7:03 AM
There is more money in games than there is in movies, now
The Digital Rocking Chair's curator insight,
April 3, 2013 1:01 AM
In case you've missed all the coverage to date, here's an excellent article explaining what the transmedia experience called Defiance is all about.
Maria Claudia Londoño D's curator insight,
January 4, 2013 9:34 AM
Very useful tips fon parents,teachers...young developers...
Louise Robinson-Lay's curator insight,
January 4, 2013 3:44 PM
This would be a great learning activity.
Cole Larson's curator insight,
September 27, 2013 10:51 AM
I am a huge Halo 4 player I ahve a clan called Pure and I have 7 guys in the clan if you want to join message me on Xbox live. Gamertag SteelWithValor. I think they did a good job on the game I just wish there was longer single player, and more guns in the game. Fun overall I give the game a 9.5 out of 10.
Mariana Soffer's comment,
July 15, 2012 7:44 AM
this things are a bit disgusting that is why people should be warned
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Curated by Henrik Safegaard - Cloneartist
Please visit http://www.youtube.com/user/safegaard
to see my work :) |
Naomi Alderman: "Video games could be the greatest storytelling medium of our age – if only the worlds of art and technology would stop arguing and take notice" ...