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Information Technology & Social Media News
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What is gamification? — The Engagement Blog - HiSocial

What is gamification? — The Engagement Blog - HiSocial | Information Technology & Social Media News | Scoop.it

Introduction We will soon present our gamification platform within HiSocial for websites and fan pages on Facebook, the project on which we have been working


Via Martin (Marty) Smith
Jesús Hernández's insight:

Great gamification primer. 

Ana Alonso's curator insight, March 9, 2016 5:55 AM

Great gamification primer. 

Silvia Nascimento's curator insight, March 9, 2016 6:48 PM

Great gamification primer. 

Nira Dishi's curator insight, April 3, 2016 5:35 AM

Great gamification primer. 

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4 Ways to Gamify Your Life

4 Ways to Gamify Your Life | Information Technology & Social Media News | Scoop.it
What does our brain do when playing games? Well, it is actually learning. Here is the latest research for our brain playing games and more:

Via malek
malek's curator insight, July 1, 2013 5:07 PM

A valuable advise: Turn the tiniest moments of everyday life into a game.

A classic points-and-reward system is perhaps the most common implementation of gamification into everyday life

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Google Making Mobile Games More Social

Google Making Mobile Games More Social | Information Technology & Social Media News | Scoop.it
Mobile Commerce Press Google aims to make mobile games more social - Mobile Commerce Press Mobile Commerce Press Mobile games continue to pick up momentum around the world and Google is eager to ensure that it can keep consumers as engaged as...

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, May 18, 2013 5:15 PM

Google's Android could be a powerful ally in the continuing move from phone to game console. What is clear about "mobile marketing" is no good comes from thinking of a smart phone as anything other than a really small iPad :).  

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Complete Gamification Framework | via @yukaichou

Complete Gamification Framework | via @yukaichou | Information Technology & Social Media News | Scoop.it
Gamification Expert Yu-kai Chou explains his elegent Gamification Framework that breaks Human-Focused Design into 8 Core Drives within an Octagon.

Via Martin (Marty) Smith, juandoming, Rui Guimarães Lima
Martin (Marty) Smith's curator insight, May 5, 2013 7:45 PM

I like this "framework" to create gamification particularly Chou's 8 Core Drives:

1) Epic Meaning and Calling

2) Development and Accomplishment

3) Expression of Creativity and Feedback

4) Ownership and Possession

5) Social Pressure and Envy

6) Scarcity and Impatience

7) Curiosity and Unpredictability

8) Loss and Avoidance

GREAT post on the HOW TOs of #gamification.  


Cool and helpful work from one of gamification's pioneers 

@yukaichou
Erin Moore's curator insight, May 6, 2013 11:36 AM

These dives/motivations can be used to improve engagaement in any interaction.

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The Science of Motivation

The Science of Motivation: Gamification Summit 2013 (“@antonejohnson: Good quick read re: #gamification + more: The Science of Motivation by @AndreaKuszewski - http://t.co/pr26PoOXVl”;)...

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, April 21, 2013 12:27 AM

Great deck on gamification basics.

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Key To Successful Startup? Contests, Games, Gamification

Key To Successful Startup? Contests, Games, Gamification | Information Technology & Social Media News | Scoop.it
When it comes to new app startups, social media marketing is invaluable because it maximizes exposure for a minimal cost.

Via Sergey Ruseev, Martin (Marty) Smith
Martin (Marty) Smith's curator insight, April 10, 2013 12:46 AM

Startups Use Contests & Games To Create PR
Great post about how startup app creators are using cool tools to set up games and contests to create cheap PR for their new products and services. 

Are games and gamification the new PR? Maybe.  

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Games Go To College: Universities Recognize Gamification's Power To Teach

Games Go To College: Universities Recognize Gamification's Power To Teach | Information Technology & Social Media News | Scoop.it
Universities enliven education through the power of play. (Games Grow Up: Colleges Recognize the Power of Gamification | http://t.co/6PvbhQFjjf)

Via Martin (Marty) Smith, Gladys Pintado
Martin (Marty) Smith's curator insight, March 30, 2013 8:06 AM

Great post about how colleges and universiteis are using gamificaiton for egagement with an audience used to gaming as they've grown up on video games.

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The Gamification Backlash Against Neo Maxi Zoom Dweebies (You and ME)

The Gamification Backlash Against Neo Maxi Zoom Dweebies (You and ME) | Information Technology & Social Media News | Scoop.it
Michael Wu, Ph.D.is Lithium's Principal Scientist of Analytics, digging into the complex dynamics of social interaction and group behavior in onl (The #Gamification Backlash + Two Long Term Business Strategies - http://t.co/cqbrbbEgLs)...

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, March 28, 2013 1:29 AM

Badges We Don't Need No Stinkin Badges
Had someone get pretty upset with me last night. She perceived that I was making light of gamification and tossing around the term like a neo maxi zoom dweebie.

I am an INTERNET MARKETER. This means I know and use terms like gamification with the proper amount of circumspection. I also had the "Father of Gamification" take me to the hoop the other day on Cure Cancer Starter pretty hard.

To the Gamification police I say CHILL.

 

Gamification has its own built in Darwinian thing. It is NOT easy and will not treat those who are looking for a quick fix well. Like any Internet marketing gamification takes testing, tweaking and listening more than you talk. These points are made in the article if a tad on the preachy side (for my taste).

I've experienced this feeling before. It is as if the lucky few inside the club now want to shut the doors because they see their reputations and livelihoods at risk by the legions of neo maxi zoom dweebies flooding the market.

All markets change and the first settlers desire to fend off the latest wave, filled though it may be with zoom dweebies, is arrogance and hubris. Better to LEARN and LISTEN (at least in my 13 years of IM and 30 years of marketing experience).

Let me judge THIS article less harshly. This post is more balanced than the comment from yesterday or my beat down from the "Father of Gamification". I'm still here working on CureCancerStarter.org so those things didn't KILL me but made me stronger and more determined.

Don't think gamification is the EASY thing to do inside of otherwise complicated Internet marketing. It is NOT and there are all kinds of "gamification" so study up, test and don't be pushed away from the door because those inside are saying the gamification green room is full.

 

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3 MOST Important Words In Internet Marketing? Games, Gamification and Gamify

3 MOST Important Words In Internet Marketing? Games, Gamification and Gamify | Information Technology & Social Media News | Scoop.it
How games can organize millions of people to accomplish great things (book ...
PandoDaily (blog)
Von Ahn told me he and his team had to work hard to gamify Duolingo, because at its core it's not a game.

Via Martin (Marty) Smith, John van den Brink
Martin (Marty) Smith's curator insight, October 4, 2013 2:55 PM

3 Most Important Words In Internet Marketing: Games, Gamification, Gamify

Why MUST Internet marketers understand games and gaming? Because the wall between THEM (game developers) and US (Internet marketers) is coming down FAST, very fast. There are three reasons for this soon to be tsunami trend:

* Web 3.0.
* How Online Environments Work.
* Human nature.

Web 3.0
We are creating CureCancerStarter.org right now and there are many new rules about web development that reflect where we are going already such as:
* The site is highly responsive (looks good no matter what kind of devices is looking at it).

* This new site uses a Content Delivery Network and the cloud to cache and shuffle information in so fast old rules about image size and speed (bigger = slow) almost don't apply.
* The site is "appified" or designed in a series of Lego-like modules some canned, some written by us from scratch.


Web development is going someplace very different and where we are going is where many video developers already live with extensive branding algorithms to determine what gest shown in what situations.  Soon your "website" will be a series of rules, text and images capable of being combined on the fly in an almost infinite variety of highly converting webpages.

Online Environments
Online environments are very video game like from the jump. Online starts COLD and HARSH and we web designers and developers PLAN how to warm them up. We create a series of linked "journeys" through our information.

If "a series of linked journeys" sounds like Joseph Campbell and Hero With A Thousand Faces you win a cookie. Ideally our environments are heroic and they transfer elements of courage, joy and love to our visitors. Sounds like video games again.

Human Nature
We like to compete, compare and contrast. We seek affinity groups and develop our sense of self, at least partially; from the feedback loops provided by our "like me" groups.

The social web is a "peer group" compare, compete and contrast engine. The more we compare, contrast and compete the more fun we have. Sounds like video games again.

I'm going to read Adam's book and report back once I am in reading mode again (after launching CureCancerStarter, cowdfunding cancer research, and CureCancerStore.org, shop to cure cancer, next week. Phase II development for both of those very new ideas is games, gamification and to gamify.

 

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Content Marketing : The Game [Infographic]

Content Marketing : The Game [Infographic] | Information Technology & Social Media News | Scoop.it

Source : Socialears


Via Frédéric DEBAILLEUL, William Deckers, malek, Ricard Lloria, Aida
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Gamification: Winning Hearts, Minds and Loyalty Online via ScentTrail

Gamification: Winning Hearts, Minds and Loyalty Online via ScentTrail | Information Technology & Social Media News | Scoop.it
Gamification White Paper from Atlantic BT with tips on how to use games and gamification to achieve Internet marketing objectives.

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, May 8, 2013 8:02 PM

Noticing how the Google trends line was moving like Mt. Everest on "gamification" and knowing that engagement was one of the secret implications of Google's Panda algorithm changes AND loving games and gamification as a way to increase engagement I wrote Gamification: Winning Hearts, Minds and Loyalty Online a year ago. 


Love it when a bet comes in. It would hard to be hotter than gamification is right now. This paper helps explain how to gamify anything. 

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The Science of Motivation

The Science of Motivation: Gamification Summit 2013 (“@antonejohnson: Good quick read re: #gamification + more: The Science of Motivation by @AndreaKuszewski - http://t.co/pr26PoOXVl”;)...

Via Martin (Marty) Smith, Gladys Pintado
Martin (Marty) Smith's curator insight, April 21, 2013 12:27 AM

Great deck on gamification basics.

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You Can't Gamify Anything You Don't Measure - VC Tim Chang GSummit

You Can't Gamify Anything You Don't Measure - VC Tim Chang GSummit | Information Technology & Social Media News | Scoop.it
Statistics, data, and analytics are the lifeblood of any gamification effort according to industry leaders at GSummit 2013 being held in San Francisco this week.

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, April 20, 2013 3:31 PM

Love Venture Capitalist Tim Chang's deep underlying truth - "You can't gamify anything you don't mesaure".


Will be curating more content from the Game Summit, but this is a great post from Bill Hennessy (@bill_hennessy). 

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Is gamification played out?

Is gamification played out? | Information Technology & Social Media News | Scoop.it
  Last fall, I took an extremely insightful MOOC (a massive open online course for those not hip with the latest in online education) on gamification. It was (RT @mobilelearning: Is Gamification Played Out?

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, April 5, 2013 11:35 PM

Death Of Gamification Greatly Exaggerated

These "death of gamification" articles are becoming popular. The irony of that in the scope of the content game we play can't be overlooked, but let's put that discussion on hold. Instead lets discuss the fact that gamification is NOT monolithic. 

Gamification, the use of game theory in marketing or other non-game enterprise functions, takes many forms such as:

* Active - earning points for social rewards.

* Passive - forming an ecosystem with algorithms reinforces play.

* Real Tie - we will play in real time when predictive analytics and big data become more common.

 

I got criticism speaking of "badges" at a Meetup recently. The person made it sound like I was equating all gamification with badges. Not so, I am keenly aware of the many different variations of gamification. 

A website's taxonomy (its navigation) is a form of gamification. Website designers are developing paths and rewards or "passive" gamification. When I reward your behavior with an instant redeem coupon we've moved into real time gamification and when I keep track of your "points" we've moved to active gamification. 

Great gamification happens without you ever knowing it. What is a red light but a convention, a game, we all agree to and play by daily. Our rewards are not having car crashes and being a good citizen. Make no mistake, red lights and green lights are games and we "win" by arriving home in time for dinner safely. 

NO gamification is not now nor will it ever be "played out".  

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Gamification Increases Engagement 29%

Gamification Increases Engagement 29% | Information Technology & Social Media News | Scoop.it
In fact, gamification boosts commenting 13 percent, social sharing to Facebook, Twitter, and networks 22 percent, and content discovery by a massive 68 percent.

Via Stan Smith, Martin (Marty) Smith
Martin (Marty) Smith's curator insight, March 28, 2013 7:58 AM

Post Panda & Penguin Engagement Is Queen
If CONTENT is truly and finally KING post Google's Panda and Penguin updates then engagement, those things that visitors coming back to your website and viewing it for longer periods of time are queen.

In the land of engagement GAMIFICATION is a prince because here are just a few things gamification does:

* Increase time on site.
* Increase social shares.
* Increase commenting and User Generated Content (UGC).

I could go on but why. If those three don't convince you nothing will. The stat that I love from this post is the almost 30% engagement lift. Don't think of this magic as "engagement" think of it as MONEY. 30% engagement lift could translate into MILLIONS for many websites as great customers come back more often, share move often and BUY MORE OFTEN.

Couple of interesting support posts include

Gamification Backlash (on Scoopit)

http://sco.lt/7rqCIr

Storytelling is the New SEO (on Slideshare)
http://www.slideshare.net/martinmartysmith/storytelling-new-seo


Winning Hearts Minds and Loyalty Online (white paper)

http://www.atlanticbt.com/blog/gamification-white-paper-atlanticbt/

Martin (Marty) Smith's comment, March 28, 2013 7:59 AM
Great stats sure to help sell gamification to the C level.
Martin (Marty) Smith's comment, March 28, 2013 12:01 PM
Cool digital art and media Scoop.it Fausto. Marty
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Gamification: What's the nature of our game ?

Gamification: What's the nature of our game ? | Information Technology & Social Media News | Scoop.it
 " Please to meet you Hope you guess my name But what's puzzling me Is the nature of our game " Great lyrics from a great rock song! "Game" in the context of this Rolling Stones classic is  cool an...

Via Martin (Marty) Smith
Martin (Marty) Smith's curator insight, March 23, 2013 12:23 AM

You HAVE to love an article about gamificaton that opens quoting The Who. Games ROCK. Gamify me!